Remoto - VFS: unityPane Class Reference
Remoto - VFS
unityPane Class Reference

The unityPane will load a WebGL-compiled Unity project into a pane. More...

#include "remoto!stdlib:js/panes/panes/unityPane.js"

Inheritance diagram for unityPane:
pane

Additional Inherited Members

- Public Member Functions inherited from pane
 pane (layout, object)
 
 activate ()
 DOCME. More...
 
 applyDiff (data, user)
 
 applyReleaseLock (data)
 
 applyRequestError (command, id, reason)
 
 applyRequestLock (data)
 
 applyRequestSuccess (command, id, data, metadata)
 
 applySettings (settings)
 
 applySubscription (data, metadata)
 
 area ()
 
 attach ()
 Provides an opportunity for a pane to pass an attach command to its object. More...
 
 attached ()
 Detects is this pane is attached to the DOM. More...
 
 createHTML ()
 
 deactivate ()
 If a deactivate method is present on this pane's _object, call it. More...
 
 destroy ()
 DOCME. More...
 
 detach ()
 Detach this._html and call this._object.detach(). More...
 
 find (p, type)
 
 hasHelp ()
 
 mounted (mountState)
 Notify this pane that the mounted state has changed. More...
 
 rename (name)
 
 resize ()
 DOCME. More...
 
 saveLayout ()
 Build the layout for this pane. More...
 
 triggerCurrentPane ()
 DOCME. More...
 
getter help
 A getter that will return a pane object's help message, or a default message indicating that no help is available. More...
 
getter paneType
 A getter which will calculate the pane type based on the _object, or return the default "pane". More...
 

Detailed Description

The unityPane will load a WebGL-compiled Unity project into a pane.

A Unity WebGL build will need a few components to load and run as a pane:

  • A project definition file, which will usually be a .runity JSON file provided by the build template.
  • A URL prefix for loading assets over http(s).
See also
Unity / C# Client

The documentation for this class was generated from the following file: